@jimrayvaughn Hi Jim! The SDK is a joy to use, and push interactions like buttons work really solidly. For objects interactions like grabbing and releasing, we'd still favor controllers atm, because they work just a little bit more reliably and don't have any noticeable input delays.
We just tried out the newly released Oculus Interaction SDK. Oculus continues to give really helpful tools to developers. And while hand tracking is not quite ready for prime time, it shows so much potential! https://t.co/xi4vtdNbbE
@andreasheyden showcasing DFL's work with @HeadTripVR to bring more immersive experiences to football fans at #dmexco @ailjaitsch https://t.co/SbpVuZlPBm
Seid dabei morgen (15.8.17) im @interactive_cgn VR Kino von @evrbit! U.a. mit @Design4real @2bild @SEHSUCHT @Vragments @HeadTripVR @SpiceVR https://t.co/sLFs3Le6aB
Wie Start-ups am Durchbruch von Virtual Reality arbeiten https://t.co/YWEeqP3gPA https://t.co/cZCcWh4uGN